Remember when Reverend Matt used to write Men of Action? Oh, sure, we all do. Those were the halcyon days of dimfuture, filled with light and laughter and MODOK. Since that bygone age, the good Reverend has moved on to greener and more lucrative pastures, at least insofar as talking about toys is concerned. He emails me, every once in a while, to regale me with hellish tales of life in the action-figure gulag, each tyrannical regime more brutal and terrifying than the last, but each still preferable to posting reviews here. Actually, I just made that all up. I thought it sounded funny.

Anyway, in a vain attempt to fill the Reverend’s daunting size fourteens, I present to you a brief review of Kenner’s Moff Jerjerrod, a figure that truly represents the bottom of the Lucasfilm barrel. (See, you thought it was Power Droid. Nope.)
Now, you might think it’s stupid to put a cheap Kenner figure on the same level as the more robust and detailed action figures the Reverend reviewed, and you’d be right! But I have a special reason for doing this; namely, the Moff Jerjerrod figure is fucking hilarious.
First, a little background. In case you’re a little fuzzy on your inconsequential Return of the Jedi characters, Moff Jerjerrod was the panicky, gulping nincompoop whose shit Darth Vader imperiously commanded he get together in the opening minutes of the film. After promising to “redouble his efforts,” Jerjerrod turned crisply on his heel and strode off, presumably with a full load in his pants, and was never seen again.
According to legend, and a few rare movie stills, Vader later took the time to lay the unholy smack down on Jerjerrod, presumably for failing to redouble his efforts as previously promised. As with all things Star Wars, Jerjerrod has an exhaustive, yet entirely irrelevant background, and, thanks to Kenner, his own action figure. Let’s have a look, won’t we?

Word to your mother, Tarkin.
Sculpt: I’m not quite as skilled or discriminating as the good Reverend when it comes to things like this, but I’ll do my best. Jerjerrod’s figure sculpt is capable enough, in that he’s easily identifiable as a human being, if not necessarily, you know, Moff Jerjerrod. He looks more like a pinch-faced Paul Rubens in an Imperial outfit, glaring up from under hooded brows in a Stanley Kubrick-esque fashion. This, combined with his ramrod-stiff stance, is what made the Jerjerrod figure really leap out at me from the toy shelf: he looks so god damned mad with his arms sticking straight down, as if in impotent fury. I imagine this is what he must have looked like when squeaking orders to the Death Star contractors, whinily demanding they “redouble their efforts like Vader said” and dodging styrofoam cups of hot coffee. 


Paint: Oh, boy, do I have a lot to say about the paint on this figure! Wait, no I don’t. A gray suit and some flesh. Everything pretty much appears to be in order. If you look closely enough, Jerjerrod’s neck is several shades lighter than his head, making him look weathered beyond his years, or perhaps as if he slathered Fake Bake tanning lotion on his face — and nowhere else. Look, I told you I was no good at this.



Oh God! Medic! Too-Onebee! Medic!
How Articulate! Although Jerjerrod’s straight-armed “ooh, I’ll get you” stance is by far the most humorously rewarding of any position you might put him in, it’s worth noting that this figure’s articulation is, for a Kenner figure, uncommon. He’s articulated at the legs, but they’re held in place by the bottom of his Imperial tunic, making it impossible for him to ever sit or bend, and thus making that particular point of articulation useless. He also has points at the hips, wrists, elbows, shoulders, and neck, although the elbows are where things really go wrong.
The elbow points are sheared at an angle, which makes bending his arms something of a dodgy proposition. These points are also very loose, making it rather easy to just tear Jerjerrod’s arms off at the elbow, leaving him with only a stump (I’m not saying this isn’t awesome, of course; it’s just not what I expected). Fortunately, the arms are easily reattached, which is a good thing, because they come off pretty much at any time.
The plus side is that Jerjerrod can assume many arm positions unavailable to more standard Kenner figures: covering his face up in abject terror, shrugging in helpless bewilderment, clutching his stomach in agony after being gut-punched by an irate Trandoshan teamster, and my personal favorite, the “oh Jesus Christ I broke my fucking arm help help.” 


Standery-Uppery: Because of Jerjerrod’s stiff, mostly immovable legs, he stands up just fine, with or without the use of his base. In other words, you’ll have no problem keeping him in the one position available to him.




A rare photo of Jerjerrod at the climax of ROTJ.
Accessories: There are so many accessories that could have made Jerjerrod cool. A bucket for him to puke in after his meeting with Vader. A tiny bottle of antacids, or perhaps speed. An escape pod for him to scramble into immediately after looking at the Death Star’s latest P/L statements. But no. He comes with a little rubbery Imperial pistol, which is great if you can imagine Moff Jerjerrod actually threatening anyone with it. Despite my struggles, I could not get him to point the blaster at his own head, which, again, smacks of opportunity lost. The only thing that would have been better than that would be an action button on his back to make him drop the pistol and raise both hands in abject surrender. 

Overall: 

