Ong Bak
Tuesday, September 18th, 2007
I have a friend (let’s call him Bort) who is a big fan of video games. Bort has played hundreds, if not thousands of titles over the years. I’m fascinated by the opinions of connisours, with little regard to what they specialize in. In this spirit, I’ve quizzed Bort over the years about what he likes in a video game. His answers often surprised me. In fighting games, many of the great technological leaps of recent years, in Bort’s opinion, have made the games worse. He prefers two-dimensional graphics, with very little environmental interaction. Bort’s ideal fighting game is a pure contest of button twiddling, with no stage-induced deaths, no random advantages falling from heaven, no cornering, no dodging completely off the line of attack, and no plot. In Bort’s opinion, the back story for a fighting game should not take more than five words: “You’re this guy; you fight.”
If Bort produced an action movie, I imagine it would be something like Ong Bak.



